
The idea has always been to skew towards an anime look, and with this newest Alex, we’re finally back to it. Look at that new and improved shading! You’ll also notice a few other things: It’s not much, but here’s a screen of Grace’s extended scene, wherein Alex has chosen to play into Grace’s…flattery?:Ĭan you believe the same guy did this, folks? It’s the culmination of a new toolset, tons of practice, and seriously helpful feedback. Currently, that means extending the old Hannah/Grace/Rea scenes from the old demo, as well as adding ~10 new ones. I’m filling out the rest of the narrative between the ends of the old demo and new. Rather than a straight progression, we’ve always started with the smallest and largest, then middle, then kept drilling down until we had the whole ~7 step progression done. We currently have everyone’s new smallest and largest sizes lined out, and FoxFire is planning to start the middle weights tomorrow. Unfortunately, life got in the way and we had to take a ~7 month break anyway, but work continues! Otherwise, we never would’ve gotten this off the ground. Not just a concept, but something ready to play. Plus, he wanted to fix his hidey-hands problem!Īgain, one of the best things we did (and I can’t stress this enough for any prospective creators reading this) is that we didn’t show anyone anything until we thought we had something ready. He knew he could do better, and you need to give your team their best chance to shine.
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Thankfully, he’s also learned how to significantly increase his turnaround time. Over time, he was able to naturally progress to the original target, until we are where we are today. His skills improved and as time passed, he wanted to take more stabs at character design. It was his first team project too, and so neither of us knew how to build an optimized production pipeline. Yep, those of you counting may’ve noticed that Alex is currently on her eighth iteration, and you bet it takes time! When FoxFire and I first started on Forks, we had a specific style in mind that we never ended up being able to hit. If I wanted to have Alex work the lunch line in at her high school for one scene, I could just do it. Forks 1.0 used photos for backgrounds, so I was able to write a waterpark scene, roadtrip, and have ~15 shots of Red Glen Campus.

Lastly, the toughest story cuts all had to do with off-campus stuff. Other characters, like Ryan or Mina, might be shown, but right now we’re focusing on who’s already drawn. We don’t have the time to make a huge cast (especially with everyone getting so many size portraits, that’s like 30 characters), so we’re keeping everyone close to each other.

Secondly, all characters will be involved with the MC’s gain in some way.

I also don’t know if life’ll make us have to take another break- thankfully it hasn’t yet! It was a little jarring writing scenes for everyone simultaneously as they’re all different, but it’s gotten easier as their personalities coalesced. Routes for Rea, Hannah, and Grace were always planned, but being the only writer, I’m not sure whether I’ll be able to slowly write them all at once, or complete one before doing another.
